Categories
wired
Highscore Most Wins - Alltime
Team with the most points at the end of a round gets a win point - wins are then aggregated.No Data
highscore_longesttime_alltime name
highscore_longesttime_alltime descNo Data
Highscore Per-team - Alltime
Each team configuration gets one entry, teams can compete against each other!No Data
Highscore Classic - Daily
Best scores on top (multiple entires per team/avatar), compete against yourself and others.No Data
Highscore Classic - Alltime
Best scores on top (multiple entires per team/avatar), compete against yourself and others.476208
Offers
22
Credits
Highscore Classic - Monthly
Best scores on top (multiple entires per team/avatar), compete against yourself and others.No Data
Highscore Most Wins - Daily
Team with the most points at the end of a round gets a win point - wins are then aggregated.No Data
Highscore Most Wins - Monthly
Team with the most points at the end of a round gets a win point - wins are then aggregated.No Data
Highscore Most Wins - Weekly
Team with the most points at the end of a round gets a win point - wins are then aggregated.No Data
Highscore Per-team - Daily
Each team configuration gets one entry, teams can compete against each other!1005426
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2
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WIRED Condition: User count in Room
Triggering is allowed if the user count in room is within the defined limits2
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12
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WIRED Condition: Triggering User Is On Furni
Triggering is allowed if the triggering user is on one of the selected Furni.22
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2
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WIRED Condition: More Than x Secs Elapsed Since Timer Reset
Triggering is allowed if more than x seconds have elapsed since timer reset.13
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4
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WIRED Condition: Less Than x Secs Elapsed Since Timer Reset
Triggering is allowed if less than x seconds have elapsed since timer reset.15
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2
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Wired Condition: Furni Matches
Triggering is allowed if the Furni defined by Trigger is one of the chosen Furnis or is of the same type4
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2
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WIRED Condition: Furni States And Positions Match
Triggering is allowed if the states and positions of the selected Furni match.84
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2
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WIRED Condition: Furni has users
Triggering is allowed if all the selected Furni have users on them.20
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3
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WIRED Condition: User Is on Team x
Triggering is allowed if the triggerering user belongs to the selected team.13
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2
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WIRED Condition: User DOESN'T count in Room
Triggering is allowed if the user count in room is NOT within the defined limits4
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4
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WIRED Negative Condition: Triggerer is NOT on furni
Triggering is allowed if the triggerer is NOT on one of the picked furnis.17
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3
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WIRED Condition: Furni DOESN'T Match
Triggering is allowed if the Furni defined by Trigger is NOT one of the chosen Furnis or is NOT of the same type18
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3
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WIRED Negative Condition: Furni states DOESN'T match
Triggering is allowed if the states of the picked furnis DOESN'T match.22
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3
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WIRED Negative Condition: NOT Team Member
Condition passes when avatar is NOT a member of the pre-set team12
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3
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WIRED Negative Condition: NOT Group Member
Condition passes when this is a group room and the avatar is NOT a member of that group3
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4
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WIRED Negative Condition: Furnis have NO avatars
Triggering is allowed if the picked furnis have NO avatars on them.36
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2
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WIRED Negative Condition: Has NO Furni On
Triggering is allowed if one of the chosen Furni has NO other Furni on it.26
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2
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WIRED Condition: User has handitem
Triggering is allowed if the user is holding the selected handitem2
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3
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WIRED Condition: Has Furni On
Triggering is allowed if one of the chosen Furni has another Furni on it. The Furni on top can then be acted upon with Effects.3
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12
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WIRED CONDITION: Group Member
Condition passes when this is a group room and the avatar is a member of that group69
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2
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Wired Add-on: At least one condition is true
wf_xtra_or_eval desc3
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2
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WIRED Negative Condition: User DOESN'T Have Handitem
wf_cnd_not_has_handitem desc1
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2
Credits
WIRED Condition: Counter Time Matches
wf_cnd_counter_time_matches desc3
Offers
12
Credits
WIRED Condition: Team Has Score
wf_cnd_team_has_score desc1
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12
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WIRED Condition: Time Matches
wf_cnd_match_time desc1
Offers
12
Credits
WIRED Negative Condition: User Is NOT Performing Action
wf_cnd_not_user_performs_action desc1
Offers
511
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WIRED Condition: User Is Performing Action
wf_cnd_user_performs_action desc1
Offers
79
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WIRED Negative Condition: Triggerer DOESN'T Match
wf_cnd_not_triggerer_match desc1
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10
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WIRED Condition: Triggerer Matches
wf_cnd_triggerer_match desc1
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12
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WIRED Effect: Bot follows user
This effect makes the selected Bot follow the triggering users2
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12
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WIRED Add-on: Unseen Effect
Only one previously unused Effect in this stack is triggered at a time.9
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3
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WIRED Add-on: Random Effect
Only one random Effect in this stack is triggered at a time.17
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3
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WIRED Effect: Bot talks to all users
This effect makes the selected Bot talk or shout to all users27
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4
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WIRED Effect: Toggle Furni State
This Effect changes the state of the chosen Furni as if the Furni has just been double clicked.63
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2
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Wired Effect: Control counter
wf_act_control_clock desc2
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4
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WIRED Effect: Timer Reset
This Effect resets triggers that use timers.11
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3
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WIRED Effect: Teleport Bot to Furni
This effect teleports the selected Bot to one of the selected Furni2
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12
Credits
WIRED Effect: Move Furni away from nearest user
This Effect moves the selected Furnis away from the nearest user in the same row or column. If there is user next to this Furni, WIRED Trigger: User stuff collision will activate.3
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12
Credits
WIRED Effect: Leave Team
This Effect makes the triggering user leave their current team.9
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5
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WIRED Effect: Change Furni Direction
This Effect changes the Furnis direction. When the move is blocked, Furni will change direction based on setting. If there is a user next to the Furni, WIRED Trigger: User stuff collision will activate.26
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2
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WIRED Effect: Bot moves to Furni
This effect makes the selected Bot move to one of the selected Furni18
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3
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WIRED Effect: Bot changes clothes
This effect changes the clothes of the selected Bot2
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12
Credits
WIRED EFFECT: Kick User
This effect kicks a user depending on the triggering criteria2
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12
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Wired Effect: Give Handitem
This effect makes the selected Bot give the selected handitem1
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8
Credits
WIRED Effect: Give score to a predefined team
This Effect gives the set amount of points to a team of your choosing. You can also choose how many times in a game the score can be given.7
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2
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WIRED Effect: Bot talks or whispers to user
This effect makes the selected Bot talk or whisper to the triggering user13
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3
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WIRED EFFECT: Execute Wired Stacks
This Wired allows you to select 5 wired stacks to execute from a single trigger, regardless of existing conditions or triggers.3
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12
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WIRED Effect: Join team
This Effect makes the triggering user join a team of your choosing.15
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2
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WIRED Effect: Give Points
This Effect gives the set amount of points to the team that triggers the Effect. You can also choose how many times in a game the amount can be given.3
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12
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WIRED Effect: Teleport To Furni
This Effect teleports the triggering user to a Furni. If you select more than one Furni, the user is randomly teleported to one of them.103
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2
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WIRED Effect: Show Message
This effect shows a secret message only to the triggering users.24
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3
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WIRED Effect: Move Furni towards nearest user
This Effect moves the Furnis towards nearest user in the same row or column. If there is a user next to this furni, WIRED Trigger: User stuff collision will activate.12
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3
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WIRED Effect: Toggle Furni to Random State
This Effect changes the state of the chosen furni randomly.3
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12
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WIRED Effect: Move And Rotate Furni
This effect moves and rotates the selected Furni16
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2
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WIRED Effect: Match Furni to Position & State
This Effect returns the selected Furni to its set conditions.188
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2
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WIRED TRIGGER: Periodically Long
Longer games! Effects are triggered each time a given time has elapsed. Like Trigger Periodically but longer!4
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2
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WIRED Trigger: User Stuff Collision
Effects are triggered when there a user stuff collision detected by one of the move effects (move furni to direction, move furni towards/away from nearest user).11
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4
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WIRED Trigger: Game Starts
Effects are triggered when a game starts in the room18
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2
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WIRED Trigger: Game Ends
Effects are triggered when a game ends in the room.19
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3
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WIRED Trigger: Score Is Achieved
Effects are triggered when a team has achieved x points in a game.4
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2
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WIRED Trigger: At Set Time
Effects are triggered at a given time after the timer is reset.19
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2
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WIRED Trigger: Repeat Effect
Effects are triggered every x seconds.69
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2
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WIRED Trigger: User Enters Room
Effects are triggered when a user enters the room.6
Offers
5
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WIRED Trigger: Furni State Is Changed
Effects are triggered when the state of a Furni is changed by double clicking it.33
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2
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WIRED Trigger: User Says Keyword
Effects are triggered when a user says a certain word or phrase.147
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2
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WIRED Trigger: Bot reaches Furni
Effects are triggered when the selected Bot reaches one of the selected Furni22
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4
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WIRED Trigger: Bot reaches user
Effects are triggered when the selected Bot reaches a user3
Offers
12
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WIRED Trigger: User Walks On Furni
Actions are triggered when a user steps or sits on a Furni.141
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2
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WIRED Trigger: User Walks Off Furni
Effects are triggered when a user steps off a Furni.23
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2
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Wired Trigger: Counter Reaches Set Time
wf_trg_clock_counter desc3
Offers
3
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WIRED Trigger: User Performs Action
wf_trg_user_performs_action desc24
Offers
7
Credits
Status: Offline
• Last updated: 1 year ago