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Highscore Most Wins - Alltime Highscore Most Wins - Alltime

Highscore Most Wins - Alltime

Team with the most points at the end of a round gets a win point - wins are then aggregated.
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highscore_longesttime_alltime name highscore_longesttime_alltime name

highscore_longesttime_alltime name

highscore_longesttime_alltime desc
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Highscore Per-team - Alltime Highscore Per-team - Alltime

Highscore Per-team - Alltime

Each team configuration gets one entry, teams can compete against each other!
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Highscore Classic - Daily Highscore Classic - Daily

Highscore Classic - Daily

Best scores on top (multiple entires per team/avatar), compete against yourself and others.
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Highscore Classic - Alltime Highscore Classic - Alltime

Highscore Classic - Alltime

Best scores on top (multiple entires per team/avatar), compete against yourself and others.
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Highscore Classic - Monthly Highscore Classic - Monthly

Highscore Classic - Monthly

Best scores on top (multiple entires per team/avatar), compete against yourself and others.
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Highscore Most Wins - Daily Highscore Most Wins - Daily

Highscore Most Wins - Daily

Team with the most points at the end of a round gets a win point - wins are then aggregated.
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Highscore Most Wins - Monthly Highscore Most Wins - Monthly

Highscore Most Wins - Monthly

Team with the most points at the end of a round gets a win point - wins are then aggregated.
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Highscore Most Wins - Weekly Highscore Most Wins - Weekly

Highscore Most Wins - Weekly

Team with the most points at the end of a round gets a win point - wins are then aggregated.
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Highscore Per-team - Daily Highscore Per-team - Daily

Highscore Per-team - Daily

Each team configuration gets one entry, teams can compete against each other!
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WIRED Condition: User count in Room WIRED Condition: User count in Room

WIRED Condition: User count in Room

Triggering is allowed if the user count in room is within the defined limits
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WIRED Condition: Triggering User Is On Furni WIRED Condition: Triggering User Is On Furni

WIRED Condition: Triggering User Is On Furni

Triggering is allowed if the triggering user is on one of the selected Furni.
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WIRED Condition: More Than x Secs Elapsed Since Timer Reset WIRED Condition: More Than x Secs Elapsed Since Timer Reset

WIRED Condition: More Than x Secs Elapsed Since Timer Reset

Triggering is allowed if more than x seconds have elapsed since timer reset.
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WIRED Condition: Less Than x Secs Elapsed Since Timer Reset WIRED Condition: Less Than x Secs Elapsed Since Timer Reset

WIRED Condition: Less Than x Secs Elapsed Since Timer Reset

Triggering is allowed if less than x seconds have elapsed since timer reset.
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Wired Condition: Furni Matches Wired Condition: Furni Matches

Wired Condition: Furni Matches

Triggering is allowed if the Furni defined by Trigger is one of the chosen Furnis or is of the same type
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WIRED Condition: Furni States And Positions Match WIRED Condition: Furni States And Positions Match

WIRED Condition: Furni States And Positions Match

Triggering is allowed if the states and positions of the selected Furni match.
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WIRED Condition: Furni has users WIRED Condition: Furni has users

WIRED Condition: Furni has users

Triggering is allowed if all the selected Furni have users on them.
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WIRED Condition: User Is on Team x WIRED Condition: User Is on Team x

WIRED Condition: User Is on Team x

Triggering is allowed if the triggerering user belongs to the selected team.
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WIRED Condition: User DOESN'T count in Room WIRED Condition: User DOESN'T count in Room

WIRED Condition: User DOESN'T count in Room

Triggering is allowed if the user count in room is NOT within the defined limits
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WIRED Negative Condition: Triggerer is NOT on furni WIRED Negative Condition: Triggerer is NOT on furni

WIRED Negative Condition: Triggerer is NOT on furni

Triggering is allowed if the triggerer is NOT on one of the picked furnis.
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WIRED Condition: Furni DOESN'T Match WIRED Condition: Furni DOESN'T Match

WIRED Condition: Furni DOESN'T Match

Triggering is allowed if the Furni defined by Trigger is NOT one of the chosen Furnis or is NOT of the same type
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WIRED Negative Condition: Furni states DOESN'T match WIRED Negative Condition: Furni states DOESN'T match

WIRED Negative Condition: Furni states DOESN'T match

Triggering is allowed if the states of the picked furnis DOESN'T match.
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WIRED Negative Condition: NOT Team Member WIRED Negative Condition: NOT Team Member

WIRED Negative Condition: NOT Team Member

Condition passes when avatar is NOT a member of the pre-set team
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WIRED Negative Condition: NOT Group Member WIRED Negative Condition: NOT Group Member

WIRED Negative Condition: NOT Group Member

Condition passes when this is a group room and the avatar is NOT a member of that group
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WIRED Negative Condition: Furnis have NO avatars WIRED Negative Condition: Furnis have NO avatars

WIRED Negative Condition: Furnis have NO avatars

Triggering is allowed if the picked furnis have NO avatars on them.
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WIRED Negative Condition: Has NO Furni On WIRED Negative Condition: Has NO Furni On

WIRED Negative Condition: Has NO Furni On

Triggering is allowed if one of the chosen Furni has NO other Furni on it.
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WIRED Condition: User has handitem WIRED Condition: User has handitem

WIRED Condition: User has handitem

Triggering is allowed if the user is holding the selected handitem
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WIRED Condition: Has Furni On WIRED Condition: Has Furni On

WIRED Condition: Has Furni On

Triggering is allowed if one of the chosen Furni has another Furni on it. The Furni on top can then be acted upon with Effects.
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WIRED CONDITION: Group Member WIRED CONDITION: Group Member

WIRED CONDITION: Group Member

Condition passes when this is a group room and the avatar is a member of that group
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Wired Add-on: At least one condition is true Wired Add-on: At least one condition is true

Wired Add-on: At least one condition is true

wf_xtra_or_eval desc
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WIRED Negative Condition: User DOESN'T Have Handitem WIRED Negative Condition: User DOESN'T Have Handitem

WIRED Negative Condition: User DOESN'T Have Handitem

wf_cnd_not_has_handitem desc
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WIRED Condition: Counter Time Matches WIRED Condition: Counter Time Matches

WIRED Condition: Counter Time Matches

wf_cnd_counter_time_matches desc
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WIRED Condition: Team Has Score WIRED Condition: Team Has Score

WIRED Condition: Team Has Score

wf_cnd_team_has_score desc
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WIRED Condition: Time Matches WIRED Condition: Time Matches

WIRED Condition: Time Matches

wf_cnd_match_time desc
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WIRED Negative Condition: User Is NOT Performing Action WIRED Negative Condition: User Is NOT Performing Action

WIRED Negative Condition: User Is NOT Performing Action

wf_cnd_not_user_performs_action desc
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WIRED Condition: User Is Performing Action WIRED Condition: User Is Performing Action

WIRED Condition: User Is Performing Action

wf_cnd_user_performs_action desc
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WIRED Negative Condition: Triggerer DOESN'T Match WIRED Negative Condition: Triggerer DOESN'T Match

WIRED Negative Condition: Triggerer DOESN'T Match

wf_cnd_not_triggerer_match desc
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WIRED Condition: Triggerer Matches WIRED Condition: Triggerer Matches

WIRED Condition: Triggerer Matches

wf_cnd_triggerer_match desc
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WIRED Effect: Bot follows user WIRED Effect: Bot follows user

WIRED Effect: Bot follows user

This effect makes the selected Bot follow the triggering users
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WIRED Add-on: Unseen Effect WIRED Add-on: Unseen Effect

WIRED Add-on: Unseen Effect

Only one previously unused Effect in this stack is triggered at a time.
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WIRED Add-on: Random Effect WIRED Add-on: Random Effect

WIRED Add-on: Random Effect

Only one random Effect in this stack is triggered at a time.
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WIRED Effect: Bot talks to all users WIRED Effect: Bot talks to all users

WIRED Effect: Bot talks to all users

This effect makes the selected Bot talk or shout to all users
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WIRED Effect: Toggle Furni State WIRED Effect: Toggle Furni State

WIRED Effect: Toggle Furni State

This Effect changes the state of the chosen Furni as if the Furni has just been double clicked.
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Wired Effect: Control counter Wired Effect: Control counter

Wired Effect: Control counter

wf_act_control_clock desc
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WIRED Effect: Timer Reset WIRED Effect: Timer Reset

WIRED Effect: Timer Reset

This Effect resets triggers that use timers.
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WIRED Effect: Teleport Bot to Furni WIRED Effect: Teleport Bot to Furni

WIRED Effect: Teleport Bot to Furni

This effect teleports the selected Bot to one of the selected Furni
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WIRED Effect: Move Furni away from nearest user WIRED Effect: Move Furni away from nearest user

WIRED Effect: Move Furni away from nearest user

This Effect moves the selected Furnis away from the nearest user in the same row or column. If there is user next to this Furni, WIRED Trigger: User stuff collision will activate.
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WIRED Effect: Leave Team WIRED Effect: Leave Team

WIRED Effect: Leave Team

This Effect makes the triggering user leave their current team.
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WIRED Effect: Change Furni Direction WIRED Effect: Change Furni Direction

WIRED Effect: Change Furni Direction

This Effect changes the Furnis direction. When the move is blocked, Furni will change direction based on setting. If there is a user next to the Furni, WIRED Trigger: User stuff collision will activate.
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WIRED Effect: Bot moves to Furni WIRED Effect: Bot moves to Furni

WIRED Effect: Bot moves to Furni

This effect makes the selected Bot move to one of the selected Furni
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WIRED Effect: Bot changes clothes WIRED Effect: Bot changes clothes

WIRED Effect: Bot changes clothes

This effect changes the clothes of the selected Bot
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WIRED EFFECT: Kick User WIRED EFFECT: Kick User

WIRED EFFECT: Kick User

This effect kicks a user depending on the triggering criteria
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Wired Effect: Give Handitem Wired Effect: Give Handitem

Wired Effect: Give Handitem

This effect makes the selected Bot give the selected handitem
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WIRED Effect: Give score to a predefined team WIRED Effect: Give score to a predefined team

WIRED Effect: Give score to a predefined team

This Effect gives the set amount of points to a team of your choosing. You can also choose how many times in a game the score can be given.
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WIRED Effect: Bot talks or whispers to user WIRED Effect: Bot talks or whispers to user

WIRED Effect: Bot talks or whispers to user

This effect makes the selected Bot talk or whisper to the triggering user
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WIRED EFFECT: Execute Wired Stacks WIRED EFFECT: Execute Wired Stacks

WIRED EFFECT: Execute Wired Stacks

This Wired allows you to select 5 wired stacks to execute from a single trigger, regardless of existing conditions or triggers.
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WIRED Effect: Join team WIRED Effect: Join team

WIRED Effect: Join team

This Effect makes the triggering user join a team of your choosing.
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WIRED Effect: Give Points WIRED Effect: Give Points

WIRED Effect: Give Points

This Effect gives the set amount of points to the team that triggers the Effect. You can also choose how many times in a game the amount can be given.
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WIRED Effect: Teleport To Furni WIRED Effect: Teleport To Furni

WIRED Effect: Teleport To Furni

This Effect teleports the triggering user to a Furni. If you select more than one Furni, the user is randomly teleported to one of them.
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WIRED Effect: Show Message WIRED Effect: Show Message

WIRED Effect: Show Message

This effect shows a secret message only to the triggering users.
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WIRED Effect: Move Furni towards nearest user WIRED Effect: Move Furni towards nearest user

WIRED Effect: Move Furni towards nearest user

This Effect moves the Furnis towards nearest user in the same row or column. If there is a user next to this furni, WIRED Trigger: User stuff collision will activate.
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WIRED Effect: Toggle Furni to Random State WIRED Effect: Toggle Furni to Random State

WIRED Effect: Toggle Furni to Random State

This Effect changes the state of the chosen furni randomly.
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WIRED Effect: Move And Rotate Furni WIRED Effect: Move And Rotate Furni

WIRED Effect: Move And Rotate Furni

This effect moves and rotates the selected Furni
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WIRED Effect: Match Furni to Position & State WIRED Effect: Match Furni to Position & State

WIRED Effect: Match Furni to Position & State

This Effect returns the selected Furni to its set conditions.
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WIRED TRIGGER: Periodically Long WIRED TRIGGER: Periodically Long

WIRED TRIGGER: Periodically Long

Longer games! Effects are triggered each time a given time has elapsed. Like Trigger Periodically but longer!
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WIRED Trigger: User Stuff Collision WIRED Trigger: User Stuff Collision

WIRED Trigger: User Stuff Collision

Effects are triggered when there a user stuff collision detected by one of the move effects (move furni to direction, move furni towards/away from nearest user).
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WIRED Trigger: Game Starts WIRED Trigger: Game Starts

WIRED Trigger: Game Starts

Effects are triggered when a game starts in the room
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WIRED Trigger: Game Ends WIRED Trigger: Game Ends

WIRED Trigger: Game Ends

Effects are triggered when a game ends in the room.
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WIRED Trigger: Score Is Achieved WIRED Trigger: Score Is Achieved

WIRED Trigger: Score Is Achieved

Effects are triggered when a team has achieved x points in a game.
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WIRED Trigger: At Set Time WIRED Trigger: At Set Time

WIRED Trigger: At Set Time

Effects are triggered at a given time after the timer is reset.
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WIRED Trigger: Repeat Effect WIRED Trigger: Repeat Effect

WIRED Trigger: Repeat Effect

Effects are triggered every x seconds.
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WIRED Trigger: User Enters Room WIRED Trigger: User Enters Room

WIRED Trigger: User Enters Room

Effects are triggered when a user enters the room.
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WIRED Trigger: Furni State Is Changed WIRED Trigger: Furni State Is Changed

WIRED Trigger: Furni State Is Changed

Effects are triggered when the state of a Furni is changed by double clicking it.
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WIRED Trigger: User Says Keyword WIRED Trigger: User Says Keyword

WIRED Trigger: User Says Keyword

Effects are triggered when a user says a certain word or phrase.
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WIRED Trigger: Bot reaches Furni WIRED Trigger: Bot reaches Furni

WIRED Trigger: Bot reaches Furni

Effects are triggered when the selected Bot reaches one of the selected Furni
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WIRED Trigger: Bot reaches user WIRED Trigger: Bot reaches user

WIRED Trigger: Bot reaches user

Effects are triggered when the selected Bot reaches a user
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WIRED Trigger: User Walks On Furni WIRED Trigger: User Walks On Furni

WIRED Trigger: User Walks On Furni

Actions are triggered when a user steps or sits on a Furni.
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WIRED Trigger: User Walks Off Furni WIRED Trigger: User Walks Off Furni

WIRED Trigger: User Walks Off Furni

Effects are triggered when a user steps off a Furni.
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Wired Trigger: Counter Reaches Set Time Wired Trigger: Counter Reaches Set Time

Wired Trigger: Counter Reaches Set Time

wf_trg_clock_counter desc
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WIRED Trigger: User Performs Action WIRED Trigger: User Performs Action

WIRED Trigger: User Performs Action

wf_trg_user_performs_action desc
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Status: Offline Last updated: 1 year ago

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